But you would need to have unlimited amount of those.
Ok, you could make a decent rogue damage-dealer, around deathblows and damaging-scrolls spamming. Barbarians, DragonTrash chanters, Fire priests and power-damage-oriented ciphers kinda trump them by a decent margin. After 3rd playthrough, I stopped looking at rogues and wizards as competitive damage dealers for PotD. Hehe, and that's also with multiple implemented buffs, that community in front with Elric was asking about) I know their damage is better with crits (I think with Rabbit Fur Gloves, Annihilation, Durgan-Refinement, Dungeon Delver and the Merciless Hand crits would do x2.3 damage, but that's still only roughly 161-230-ish damage on a single target), but that still seems lacklustre to me. This really makes them seem like an entirely pointless class, more or less.
I never had any idea how ridiculously underpowered Rogues with their own supposed niche ("highest single target damage"). Given the huge bonus to accuracy too, they're probably much more likely to crit than a Rogue on everyone in the group.
Makes a Rogue seem a little pointless if a Barb can put out near to what they can (-80 damage for a full attack with both fists to a whole group with Carnage, as only the piddling base of fists scales with the Carnage malus) and at an even faster rate (DR non-withstanding, but still it doesn't make too much of a difference with that DPS).Īs mentioned as well, Wizard spells also fall in this range Might 30 Torrent of Flames, a spell-binding of the Royal Deadfire Cannoneer Belt, does 64-96 damage at +15 accuracy in an AoE, with so a Wizards with this belt can easily drop 5 of these per rest in a single encounter. I've mentioned elsewhere that any character using lvl 16 Novice's Suffering, using Sandals of the Forgotten Friar and having a Might in the mid 30s does about 35+ to 40+, and they hit substantially faster than a great sword (with 38 Might on a Barb, it's 40-46). Still, that's definitely on the low side. Right so they're additive with all the existing damage bonuses? I guess that make sense with these results, and there's certainly some egg on my face. I would recommend a hotfix, but of course you could just leave the core conceptual abilities for one of your classes fundamentally bugged, things like that always look good to a fanbase Edited Januby Jojobobo You know I love you Obsidian, but you don't make it easy for me to. This is also only using abilities from the base game, that have been present from day 1 of the release - and they're fundamentally bugged. This damage is worse that what a Wizard can put out with some of his spells and decent Might, and definitely puts a lie on Rogues doing the "highest single target damage". However, the values I'm getting are, for Sneak Attack + Deathblows:Īnd Sneak Attack + Deathblows + Backstab on a Hit:
This would give me a lowest possible damage before DR for Sneak Attack + Deathblows on a Hit of:Īnd lowest possible Sneak Attack + Deathblows + Backstab on a Hit: My damage range on my character after Might is 28-40: If they were to stack additively with one another, you would get:ġ00% (base damage) + 50% (Sneak Attack) + 100% (Deathblows) = 250%ġ00% (base damage) + 50% (Sneak Attack) + 100% (Deathblows) + 150% (Backstab) = 400% These abilities no longer stack with one another. I thought I'd make another thread here, in addition to the thread in the technical issues subforum, to give the issue wide coverage.